[index 7 #1] R.A.M. consumption
- Fabio Manuel

- Jul 17, 2025
- 2 min read
Updated: Aug 13
You do not need to have finished a piece of content to weigh it for The Polaroid Effect.
Regarding auditory consumption, "Auditory R.A.M. is always about the instrumentation and notes, never lyricism..." nor vocals.
Regarding auditory arts, “Indifferent cardiac regulation if listened to out loud muffled and quietly, like when you cannot make out the bass” or treble at all! Cardiac regulation just means psychosis polarisation.
Live theatre is not part of the Fun Wheel.
"49%/51%" just implies a percentage bigger than the other, as opposed to 50%/50%.
Keep a list of stories or videogames you are into for easy recall, weighed or not.
Sitting through cutscenes when using interactive to lullaby should continue polarisation as long as you do watch these, and you have already started/interacted with the content.
While lullabying to interactive, do not manually select music within videogames unless instructed to to progress. Soundtrack playing automatically is okay, but not in the case of console's home menu music.
For art books with enough written content (instead of just a compilation of images), you can freely look at the images without individual polarisation.
If brushing teeth before lullabying, gurgle (rinse) cheeks and teeth with water to alleviate toothpaste taste. Do this gurgle especially if you're taking medication. In any case before lullabying, you are aiming for a mouth taste that is neither particularly sweet nor salty.
You polarise by gastronomy for as long as you can taste it.
Watch out for percussion, as it is hard to quantify. Harmonised percussion (like a xylophone, the triangle, bongo drums or glockenspiel) does polarise, but mute percussion (a drum kit) MIGHT not, even if it contributes towards the category of the audio art. It's how you wouldn't think of any object being struck to be considered music.




